

The video was made in 1992, displaying the animation of how the gameplay and the comic book elements would blend in. The concept for game originated from a Commodore Amiga demo video animated by Peter Morawiec titled 'Joe Pencil Trapped In The Comix Zone'. This style had been used in video games previously, for example Ocean Software's Batman: The Caped Crusader in 1988, but Comix Zone stretched the idea to such an extent that Sega applied for and were granted a patent for a 'Videogame system for creating a simulated comic book game'. An unusual feature of the game is that it is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites and backgrounds possessing the bright colours and dynamic drawing style favoured by superhero comics. Ĭomix Zone is a 1995 arcade-style beat 'em up video game, originally released as a Sega Genesis exclusive. Peter Morawiec, Adrian Stephens, Kunitake Aoki. Unfortunately, this game is currently available only in this version. Or a SNES version.If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table. Would be interesting to see someone take a crack at a proper port on GBA, similar to what Stealth did for Sonic 1. Here is a comparison video someone made of the two versions, though it doesn't do full justice to showing how badly the GBA version actually plays. Sonic and EWJ require precise platforming, so having accurate physics and collision detection is far more critical to being able to play them than a beat em up. It isn't as unplayable or horrific as Sonic Genesis (or even the Earthworm Jim games), but it is still bad. Plays a bit slower as well, with further slowdown and framerate problems. Also got the traditional brightening many GBA ports got too.īut unlike the DKC ports which at least play similarly to the originals, Comix Zone also really crapped up the controls and hit detection. But beyond this, there are also a ton of missing frames of animation, visual effects (particularly lighting or water ripples) etc. All the backgrounds and sprites are smaller and lack their original detail. But like DKC, Comix Zone GBA instead scaled the graphics themselves to fit the smaller resolution. GBA had a lower screen resolution than Genesis or SNES and developers generally chose to just crop the field of view for their ports.

Comix Zone GBA reminds me of what they did to the DKC ports as well.
